(Just dug the old Atari 800 out of storage, and found the disks.) I've had a blast the last few evenings, experimenting with various designs: the aircraft carrier which releases swarms of fighters, the ship with all its weapons and shields pointing forward which just rotates to face the enemy, the armored personnel carrier which has just enough weapons to breach an enemy's shield and then beams over huge detachments of marines to take out the other ship, the high-speed ship which evades the enemy and blasts his from afar with disruptors, etc. So I'm super-happy to be able to play it again. The number of weapons and other variables was huge, the trade-offs between various components forced tough decisions, and the design options were infinite. It's been 26 years since "Cosmic Balance" was released, and I still don't think I've seen any game improve on its basic premise. I loved the ability to build one's starship from the ground up and then send it into tactical combat against an enemy. SSI's "Cosmic Balance", released in 1982 for the Atari/Apple II, and later ported over to the C64 (in 1985, I think), was one of my favorite games for the Atari 800.
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